Supplemental game definition file (.fgd) for use with Zombie Panic! Source Modified for Improved Mapping Use by Kep Pump, Necrotales Games This is an UNOFFICIAL supplemental Game Definition File (fgd) and set of Valve Material files (vtf, vmt) for use with the HL2 game mod Zombie Panic! Source. No warranties or guarantees are made as to usability and is strictly "at user's risk." Version: 1.01 INSTRUCTIONS: These instructions assume that you have already set up Hammer for use with Zombie Panic! Source and are familiar with the process of map creation, or at least familiar with the file and folder structure in your \Steam\ folder. 1) Make sure Hammer is NOT running. Place the necrotales.fgd file in the same directory as your zombiepanic.fgd file. This is expected to be: Program Files\Steam\steamapps\\zombie panic! source\zps\ Place all .vtf and .vmt files in their corresponding folders as dictated by the file structure in the winrar archive: Program Files\Steam\steamapps\\zombie panic! source\zps\materials\editor\ -OR- Program Files\Steam\steamapps\\zombie panic! source\zps\materials\necrotales\effects\ You may need to create the \editor\ folder. Note that if you unrar this archive in your \zombie panic! source\ folder, this should automatically be done for you if you click the "use pathnames" option. 2) Start Hammer. In Hammer, go to: Tools > Options > Game Configurations 3) On the tab that says 'Game Data Files', click on $SteamUserDir\zombie panic! source\zps\zombiepanic.fgd and click REMOVE 4) Still on the 'Game Data Files' tab, click ADD and put in $SteamUserDir\zombie panic! source\zps\necrotales.fgd 5) Restart Hammer. Icons should now appear for entities such as point_teleport and random_ammo! If you ever wish to return to the default ZPS settings, repeat steps 3 through 5, but REMOVE necrotales.fgd and ADD zombiepanic.fgd Many of the new sprites do not require .vmt files (for example, simply placing the new random_ammo.vtf file in your \zps\materials\editor\ folder and restarting Hammer will result in using the new icon), the .vmt files have been included for completeness. If you do not wish to use a specific icon (for example, you may find it easier to manipulate the point_teleport entity as a box rather than a sprite), simply delete the .vtf and any associated .vmt file from the \editor\ folder. The full list of affected entities: env_global env_smokestack env_texturetoggle filter_activator_team game_score game_win_human (the .vtf and .vmt are named as gamewinhuman) game_win_zombie (the .vtf and .vmt are named as gamewinzombie) info_beacon info_no_dynamic_shadow info_objective_list path_track point_teleport random_ammo random_any random_def random_firearm random_limit random_melee random_misc random_pistol random_rifle random_shotrev random_weapon HDR setting modifications: env_sprite light light_environment point_spotlight Other setting modifications: prop_static ("Disable Vertex Lighting" now defaults to "Yes") info_player_zombie info_player_human info_player_observer info_player_commons More entity icon sprites will be added in future updates as needed. HAPPY MAPPING! -Kep ------------------------ Changelog: v1.01 * Added info_beacon, info_no_dynamic_shadow, info_objective_list icons * Added weapon_bat_wood and weapon_bat_aluminum * Changed default of prop_static "Disable Vertex Lighting" to "Yes" * Changed HDR defaults for env_sprite, light, light_environment, point_spotlight v1.02 * Added env_global, env_smokestack icons * Reduced size of sky_camera entity for easier placement in skybox * Added mdls for at-a-glance distinction of various info_player entities